kill counter
I have a problem with the death of my enemies. when ever I kill an enemy I would like a kill count to go up by one point, but since I have a IEnumerator of 5 seconds before the gameobject is destoryed,...
View Articleanimation clip wont play
I have a problem with my animation Clip which is supposed to play when his health is 0) { moveSpeed = 3; rotationSpeed = 5; animation.CrossFade (runClip.name); Attack ();} if (Vector3.Distance...
View Articlelowering Terrain at run-time, C#
Hi Everyone, I'm working with a code that lowers my Terrain from a tool at run-time, which is working fine. I used a sample code that I found online and tweaked it for what I'm doing, but I want to...
View Articlekill counter
I have a problem with the death of my enemies. when ever I kill an enemy I would like a kill count to go up by one point, but since I have a IEnumerator of 5 seconds before the gameobject is destoryed,...
View Articleanimation clip wont play
I have a problem with my animation Clip which is supposed to play when his health is 0) { moveSpeed = 3; rotationSpeed = 5; animation.CrossFade (runClip.name); Attack ();} if (Vector3.Distance...
View Articlelowering Terrain at run-time, C#
Hi Everyone, I'm working with a code that lowers my Terrain from a tool at run-time, which is working fine. I used a sample code that I found online and tweaked it for what I'm doing, but I want to...
View Article
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